Written by:
Bryan Fong, Year 12
March 2014 has long stood out in the gaming industry as one of the most eagerly awaited months for gamers worldwide. Marking the release of the next installments for the Dark Souls and Infamous game series, two established giants in the gaming world, the month of March also saw the unveiling of one of the most hyped titles of 2014: Titanfall. The first game produced by game studio Respawn Entertainment, the studio comprising of much of the creative genius behind the ground-breaking Call of Duty: Modern Warfare, Titanfall has long been anticipated as a game to similarly revolutionize First Person Shooter (FPS) gaming. Having promised to breathe new life into one of the most developed and evolved genres of gaming, Titanfall had consequently drawn heavy skepticism since its announcement; yet, upon entering the world of Titanfall, it’s hard to refute that the game you are playing is truly anything short of revolutionary.
Wall-Running: The ability to sprint along the sides of vertical surfaces |
Titan Combat |
Yet, while the manoeuvrability of Titanfall alone would commend the game as a supremely entertaining experience, Titanfall also enhances its gameplay through its iconic, and perhaps most widely publicized facet: the titans. Giant battle mech-walkers, the titans enter the game at a later stage in each match, landing spectacularly in the battlefield in eponymous ‘titanfalls’, following calls by the pilots for the war machines, once the ability to do so becomes available. Heavily armoured and outfitted with an array of high powered weaponry, the entrance of the titans shifts gameplay to a more tactical and guerilla-warfare style of combat for the human pilots, as the streets and open spaces of the maps are suddenly occupied by the mechanized colossi that pose significant threats to the exposed or unwary. However, for the pilots within the titans themselves, gameplay shifts to a meatier, more imposing action style, as the lumbering mechs sacrifice speed and manoeuvrability for weight, armour, sheer size and firepower; the extent of this sacrifice depending, of course, on the particular titan model chosen by the pilot. Switching to a more cover-centric style of combat, as opposing titans clash on the field, the explosions produced by the warring behemoths soon become commonplace as the massive titan weapons, ranging from immense cannons and artillery to brute titan punches, come into play. Combined with the various skills and abilities available to the titans, titan battles are made extremely gratifying experiences of wonderfully weighty and powerful combat. Ranging from one-way particle barriers, to hazardous clouds of electric smoke, to vortex shields that give you the ability to catch any incoming projectiles and propel them instead towards chosen enemies (redefining the meaning of ‘hot potato’), such abilities serve to once again diversify Titanfall’s gameplay.
Titanfall contains a mixture of both titan and pilot combat |
Providing an immersive and compelling combat experience, the enjoyment derived from such asymmetrical combat is complimented by the magnificent map design. Rendered beautifully in the Source Engine, Titanfall’s map and dynamic assets are not only breathtaking in their aesthetics, but also superbly planned and constructed. Providing enough open spaces for titan combat, Titanfall’s maps are crafted to ensure mobility; there isn’t a map which lacks enough routes for parkour, zip line traversal, or titan locomotion, a necessary aspect in such a motion-centric game as Titanfall.
The introductory scene to the 'Angel City' militia campaign mission |
However, despite the disappointing campaign, Titanfall’s artfully implemented multiplayer mechanics more than compensate to provide the iconic, adrenaline-rush of an experience that so exonerates Titanfall beyond any fault. Uniquely integrating two innovative gameplay fundamentals into the FPS genre, the vast number of different options provided by such radical, fundamental modifications serve to generate untold numbers of epic scenarios, which only get more satisfying and complex the longer you play the game and the more skilled you become. Thoroughly enjoyable in all aspects, the result is a game of exhilarating, fast-paced combat that is quickly becoming its trademark. As such, Titanfall is undeniably set to be one of the most revolutionary and memorable games of 2014 and the FPS genre as a whole, serving as a clear indicator that Respawn Entertainment is indeed living up to their legacy.
9/10
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